Noelene Callaghan           

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Using Augmented Reality in the Classroom

Posted on November 25, 2012 at 4:50 AM

It is common knowledge to educators that using ICTs in the classroom enhances engagement, productivity and more. However, what is not well documented is that different ICT technologies contribute the enhancement of different skills and actions of the student.

 

I have spent considerable time including social networking sites in the classroom and have greatly enhanced the learning of all of my students through this medium. This semester I have added including Augmented Reality to my program and have embedded this within the use of social networking sites. I have found that students are now excited to come to class,....in fact, many 'line-up' outside my door during recess or lunch to get into the classroom first with the perception that being 'first' gives them immediate access to Augmented Reality.

 

I have found that students are able to relate to the content that I am delivering much more quickly and are able to grasp concepts as they use additional mediums to explore the topic of interest. Students are highly engaged, cooporative, innovative and have significantly developed their ICT skills. Such activities has lifted the benchmark of students in our stage 4 classes. Below are some examples of our students using Augmented Reality (and 1 photograph showing a Deputy Principal joining in with the students and participating). Augmented Reality Apps that I have used so far include: Viewa, AR Xmas, Aurasma Lite, Butterflys, Dragons, Bunnies and HeartCam. To download these Apps, simply type in "Augmented Reality" in either your App Store or Google Play Store and an endless list of Apps will emerge!

 

 

Categories: 2012, Education